

Built for the Community. Designed for Mayhem.
As a grassroots organizer getting things started again, our goal is simple: keep our community events affordable, competitive, and fun.
Raiders Vice: Mayhem Protocol is a little different. This isn’t your standard VALORANT tournament — expect strategy, restrictions, chaos, and a few surprises along the way.
Entry is just $25 per player, keeping the event accessible while still giving teams something meaningful to play for. Prize payouts will depend on turnout, with the remaining funds helping support the venue, and future events.
Whether you’re here to compete, cause some Mayhem, or just experience something different, we want this to be an event you actually have fun playing in.
Bring your squad. Play your cards. Embrace the chaos.
Welcome to Mayhem Protocol.
Event Details:
Venue : RoK Gaming Lounge
15305 S Dixie Hwy, Palmetto Bay, FL 33157
Date : Saturday, November 7th, 2026
1:00PM EST
Entry : $25 PerPlayer / $125 PerTeam
Prize Pool : Depends on how many we get registered
If we can get all 30 players /
1st $ Entry x 2 ( +RoK Gametime on their accounts)
LIMITED SLOTS!
First 6 Teams that register (30) Players
Are you a free agent needing a team? Fill out the form below so others can find you! Click the link below
Free Agent Registration
Captain looking to fill out your roster?
Click below to view the Free Agent List
Free Agent List
How does thiis format Work?
Each team gets 3 cards before the Match:
1 Main Protocol Card
2 Mayhem Cards
Main Protocol (Pre-Game / Global Rule)
Effect:
Before the match begins, each team captain selects one Main Protocol card. Once revealed, both cards are active for the entire match, and both teams must follow both rules. Main Protocols act as handicaps or restrictions that change how the game is played, forcing teams to adapt their strategy.
Mayhem Cards (In-Game Chaos)
Effect:
Each team gets 2 Mayhem Cards per match.
Rules:
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Can only be used once per half
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Must declare before the round starts
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Cannot stack multiple cards in the same round
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MEET THE CARDS
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Main Protocol Cards
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Sheriff Specialist → One player locked to Sheriff only all game
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Commit Rule → Once you hit a site, no rotating allowed
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Plant Timer Pressure → Spike must be planted within 40 seconds or the round is lost
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No Ultimates → Ultimates disabled
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No Rifles → No Vandal/Phantom
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Limited Smokes → Only 1 smoke ability per round total
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Weapon Limit → Max 2 rifles per team per round
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Random Agents → Agents assigned randomly before match
Mayhem Cards
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Swap Fate → Each team swaps 1 player for 1 round
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Eco Lock → Enemy team must eco next round
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Reveal Call → Enemy team must declare site hit before round starts (They cant not change site after)
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Broken Economy → Enemy team cannot exceed 3000 credits next round
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1v1 Me Bruh → That site becomes a 1v1 arena. Each team sends one player at a time to duel. The winner stays and fights the next enemy player until one player remains standing, who wins the site for their team.
Only 1v1s at the chosen site count
Other teammates may not interfere
Players have 10 seconds to enter the site after their teammate has died -
Forced Entry → One enemy player must entry first
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Secondary Only → Enemy team can only use secondary weapons (Classic, Shorty, Frenzy, Ghost, Sheriff)